JOSSE DE KIEVITH - (REAL-LIFE) GAME DESIGNER
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Split Seconds


-- Intro --

I am running down the corridor with tears in my eyes. I want to blink so badly, but if I do, they will catch me.for certain! Only 10 meters left! 8... 6.. 2.. Yes! 
As fast as I can, I take the key out of my pocket and put it in the keyhole. I turn it around, but I can't seem to turn it completely. My eyes hurt so badly! Tears run out of them, but I dare not to blink, even though the pain is nearly unbearable!
With one last surge of power, I tried to turn the key again. 
*Click* 

Finally the key turned completely. However, in that one moment of relief, I made a huge mistake: I blinked... 

Overview

Split Seconds is a horror game mechanic prototype made as school project. The game mechanic which is prototyped is blinking. The player walks around in a school building and is followed by demons. The demons are invisible to the player, except for when he blinks. Within that small moment, the player is vulnerable to the demons. The player must therefore manage his blinking, because blinking is inevitable.
Foto
I was inspired by the creatures called 'Weeping Angels' from the TV series Doctor Who. To make it more unique, I turned the rules of a Weeping Angel around. Instead of moving while the player blinks, the creatures move when the player doesn't blink. This also means that the player can only see the creatures when blinking, instead of seeing them while not blinking.

The game was made in Unity 3D and I used the Playmaker plugin to visual script all the interactions. I do not own any of the sounds, models or textures within the game.
Split Seconds has been made possible by NHTV, Breda University of Applied Sciences
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  • Portfolio
    • Stories from Breda
    • Citadel of the Host of Stars
    • Ghost Golf
    • Lephidor Lumix
    • Project Amelio
    • Res-QR
    • Skyrim: Lordbound
    • Split Seconds
  • About Me